
Click on a issue number to go directly to it's strip
resume.
Issue #50 to #75 compile by Stephen
"Fpilot" Bierce
A big thanks to Paul Backstrom, Nicholas Cesaretti and Christophe Shill
#01 - #02 - #03 - #04 - #05 - #06 - #07 - #08 - #09 - #10 - #11 - #12 - #13 - #14 - #15 - #16 - #17 - #18 - #19
#20 - #21 - #22 - #23 - #24 - #25 - #26 - #27 - #28 - #29 - #30 - #31 - #32 - #33 - #34 - #35 - #36 - #37 - #38 - #39
#40 - #41 - #42 - #43 - #44 - #45 - #46 - #47 - #48 - #49 - #50 - #51 - #52 - #53 - #54 - #55 - #56 - #57 - #58 - #59
#60 - #61 - #62 - #63 - #64 - #65 - #66 - #67 - #68 - #69 - #70 - #71 - #72 - #73 - #74 - #75 - #76 - #77 - #78 - #79
#80 - #81 - #82 - #83 - #84 - #85 - #86 - #87 - #88 - #89 - #90 - #91 - #92 - #93 - #94 - #95 - #96 - #97 - #98 - #99
Bundle of Trouble (Bonus Material)
#1 - #2 - #3 - #4 - #5 - #6 - #7 - #8 - #9 - #10
- Tales from the Vault Vol 1
- Tales from the Vault Vol 2
- Tales from the Vault Vol 3
- Hackmaster of Everknight #1-#4
- The Travelers #4-#6
- Avelon #9-#11
KODT
#1. Not Ready
For Syndication
Lair of the Gazebo (A case of
mistaken identity)
A Question of Honor (B.A. accuses
Brian of cheating)
By the Book (B.A.'s 'homebrewed
dragon' causes problems)
Attack of the Rules Lawyer (Brian
and B.A. go head to head)
Let the Dice Fall Where They May ('Onward
and downward')
The Farmer Wars (The Great Radish
Wars!)
The Wonderful GaryCon Adventure (The
group goes to GaryCon)
Diminishing Returns (B.A. wheels
out the infamous 'fireball generator)
KODT #2. Gluttons for Punishment
First Impressions (First appearance
of Sara)
The Cows of War (Origin of Dave's
Magic Cow)
Lord of Darkness (Dave and Bob play
a 'Vampyre' LARP)
Angel of Mercy (Sara has the
'healing' touch)
Spell-Jacked (Card game mania hits
the group)
The Great Revolt (It's a player
uprising as the group turns on B.A.)
[Archives]
(reprints of two of the earliest KODT strips)
KODT
#3. License to Loot
Dueling GameMasters (The group
plays a game under Nitro)
A Critical Situation (B.A. purchases
the 'Critical Mass Rules')
Attack of the Snow Beasts (Brian's
invisible character gets the shaft)
The Sticky Notes of War (Sticky
notes make B.A.'s job a living hell)
The Samer it Gets (The group tried Spacehack)
Tough Noogies (Brian decides his comrades are expendable)
Death By Repetition (Brian and his bag of 'pebbles')
I Got a Rock (Bob finds a rock)
KODT #4. Have Dice Will Travel
The Streets of Muskeegie (The group tries a game of CattlePunk)
The Old Guard Strikes Back (Weird
Pete returns)
The Gawd Complex (Bob's character inherits a major relic)
Gary Jackson Files [Gary Jackson Files]
(A look behind the doors at
Gary Jackson's company)
Temptation of the Ring (Bob steals Brian's ring)
Uh... Where was I? (Everyone is too busy talkin' to think
about gaming)
A Hole Lot of Trouble (The group finds a portable hole)
Detour Down Memory Lane (The group remembers their old characters)
KODT #5. Master of the Game
Spaced Out (The group plays
SpaceHack, thwarts nuclear device.)
Conquer & Deny (The gang spoofs
Risk)
Beating the Odds (An outbreak of
'lucky rolls' brings accusations)
Can't Buy Me Luck (Bob suffers and
unlucky streak)
Agent of Evil
(The group stumbles upon the
legendary Hand of Vectra!)
KODT
#6. Plays Well With Others
Luck of the MaCaw (The gang tries a
game of HackBeard)
Can We Talk? (B.A. attempts to keep
the game moving)
Wherever You Go - There You Are (Dave
maps)
Silver Things Upon his Chest
(Brian
introduces 'gamer medals')
The Safety Lecture
(B.A. urges the
gang to be safety conscious)
The Great Intervention
(The group
confronts Brian about his 'girlfriend')
KODT #7. The Dice Man Cometh
Five Green Towels (Trouble erupts over the division of
treasure)
The Lord of Steam (Nitro GMs for the
Knights)
The Boy Could Play (The group
remembers former Knight Johnny Kizinski)
Brian's Challenge (Brian matches wits with a dragon)
Armload of Trouble (Bob and Dave lose valuable body parts)
Coward of the County (Bob and Knobby Foot both show what
they're made of)
KODT #8. An Orc By Any Other Name
Orcs at the Gates (B.A. invests in the 'best adventure
ever')
GamerMaster For a Day (Dave gets a chance to be GameMaster)
Balance of Terror (The gang raises an army of henchmen)
April Fools (Dave's HackMaster +12 is destroyed! Or is it?)
An Orc Too Far (Bob and Dave are obsessed with an orc)
KODT #9. Two Dice For Sister Sara
Return to Muskeegie (A back robbery goes awry and Brian is a
big shot)
The Straight and Narrow (B.A.
attempts to keep the Knights on track)
GameMaster of the Realm (he gang deserts B.A. for famed GM Earl
Slackmozer)
KODT #10. Let the Dice Fall Where They
May
Let the GM be a lady Tonight (Another
Felton as GM)
The Spyder Pits of Queen Krawler (The
Knights experiment with Virtual Reality enhanced HackMaster)
The Temp (Someone must fill Bob's
chair after his Dad forbids him to play HackMaster)
KODT #11. When In Doubt - Hack!!!
The Empty Chair (A replacement must
be found for Bob's consistently vacant seat)
A Little Help? (Say it ain't so...
the HackMaster +12 breaks?)
Let's Make a Deal (A post-adventure
squabble)
Blood Bath at the Games Pot (Squirrely's
revenge)
The Venus Elixir (Teflon Billy
garners some unwanted attention)
KODT #12. The Good, The Bad, and the
Unlucky!
An Overbearing Situation (B.A. gains
an ersatz advantage)
Just for the Helm of It (The debut
of Lord Gilead or "I'll choose death before serving an
NPC")
The Price of passage
(The Knights discover their very own
Dragon Depository)
The Good, The Bad, and the Unlucky
(There's a new sheriff in town)
KODT #13. Men That Hack
License to Hack (B.A. picks up
Hard8's new conspiracy RPG - HackNoia)
The Shake-Down Mission (The 'Agents of the Dinner Table' have a
north of the border experience)
Internally Yours (and consequently are summoned to a
meeting with internal affairs)
Prying Eyes (Who was the narc?)
KODT #14. Fistfull of Dice and a Bad
Attitude
The Barringer Rebellion (The NPCs revolt)
Go Figure! (and a miniatures battle erupts)
The Best Little Warhorse (Knuckles
obtains a Dwarven Warhorse)
Judgment Day (Lord Gilead cuts Knuckles down to size)
KODT #15. Mama Told Me Not to Play
Supply and Demand (The Knights
petition for a one-legged Dwarf miniature for Bob)
The Trouble with Bob (The group's
attempts at helping Bob backfire)
A Sure Thing!
[Gary
Jackson Files] (Hard8
Enterprises creates the Sturm Pyre miniature)
For the Love of Knuckles (Bob gets a
new miniature for Knuckles)
Return to Sender
[Gary Jackson Files] (Hard8 overestimates the market for one-legged dwarves)
KODT #16. The Dice of Wrath!
The Whistling Zephyr (B.A. meets
Roget)
Where Now Brown Cow? (Trouble for
Chelsie)
Ship in a Box
[Gary
Jackson Files] (The
SpaceHack line must be saved)
Ship of Fools (A "Dungeon in Space" SpaceHack misadventure)
KODT #17. This Sword for Hire
Carry a Big Stick
[First Black Hands
Strip] (A peek into the Black Hand gaming
society)
It's a Long Way Home (Toto, I don't
think we're in Kansas anymore)
Oil and Water (Knuckles goes out
with a bang!)
Nitro's Revenge
(Mr. Furgueson settles the score with Bob)
KODT #18. Against All Odds
The After Action Review[Black Hands] (Nitro chides the Black Hands for their inability to cooperate)
When Peace Come to Shove (A peace
conference? With Orcs? Knuckles and El Ravager are not amused)
Dewin' Hard Time (Knuckles, El
Ravager, and Teflon Billy are incarcerated in Fangarie Prison)
The Day the Magic Died
(It's payback time. Magic items can no
longer protect the Knights)
The Turn About
(B.A. gains the upper hand in a game of SpaceHack)
KODT #19.
Heroes of HackLeague
Don't Go There (The conversation
turns to Patty Gauzweiler and *urp* Alexis!)
Dances with Pitbulls (The Knights'
wardogs bite the hands that feed them)
Got Yer Number (Bob gets Gary
Jackson's home telephone number)
A Time for Heroes (There's something wrong with this heroes
and Zeroes supplement)
The Sting
[Black Hands] (Newt signs up
for Stevil's Group Insurance Policy)
KODT ##20.
Hack in Space
A Novel Idea (Sara starts a Book
Club. Can any author but Gary stand up to the Knight's scrutiny?)
The Hang Nail Incident (Knuckles
wuss-slaps a surly waitress and starts a terrible chain of
events)
Brian's Eggs (Brian develops a
freakish avian penchant)
Virtual Liabilities (Brian gets B.A. to beta test his new
computer game)
Have a Little Faith (Can Knuckles
save the Knights' hide?)
Monday Mourning (Zayre dies)
I Write the Songs, I Write the Songs!
[Black Hands] (Newt's new Bard character annoys Stevil)
KODT #21.
Home Is Where You Hang Your Dice Bag
The Evil Among Us (Sara becomes
evil. And likes it)
Out of the Running (B.A. gets flamed
by the guys for blowing off GaryCon)
The Incentive Program
[Black Hands] (Nitro tries to get the Black Hands to cooperate)
The Pilgrimage to GaryCon
(Brian, Bob and Dave relate their
adventures on the way to GaryCon)
KODT #22. Opportunity Knocks!!
Dawg Daze Afternoon (The Knights
attempt to play DAWG: the RPG)
Through Steam-Tunnels Deep
[Black Hands] (Black Hands plan a return to Ball State's infamous steam
tunnels)
The Lost One(s) (Newt is lost in the
steam tunnels and it's up to the Knights to rescue him)
Opportunity Knocks
[Retro]
(The
first RETRO-KODT strip featuring Johnny Kazinski)
The BassMasters of Muncie
[Retro]
(Gamers will be Gamers)
KODT #23.
Dice Follies!
The Scapegoat (Weird Pete goes
underground after being hounded by the media)
Help Wanted!! (Bob begins
moonlighting at the Games Pit after Pete leaves town)
The Substitute
[Black
Hands] (Nitro invites
Bob to fill in Weird Pete's empty chair)
A Man out Standing in his Field
[Black Hands]
(The Black Hands
Raz Bob)
It Takes a Thief (There's no place
like home for good 'ol Knuckles)
The unexpected Encounter (B.A. runs
into his nemesis, Earl Slackmozer, at the Games Pit)
KODT #24. Hackzilla
When Worlds Collide (B.A. discovers
that he and Earl aren't really that different)
Gulag 17
[Gary
Jackson Files] (There's an
uprising in Hard8's work camps, er... summer playtester camps)
Bleating to Death (The elusive 12
point llama strikes)
Ultimate Treasure! (The ultimate treasure is knowledge... or
is it?)
KODT #25.
Secret of the Hackfiles
Workin' Class Fool (The Knights
propose RPGin' though the drive up window at Pizza Go Go)
Operation Skim (Earl advises B.A.
on a way to relieve his players of their ill-gotten booty)
Project Perspective (Sara
"GMs" a little game she brought home from her Psych
class)
KODT #26. The Mask of
El Ravager
A Hero's Demise (The Knights
reminisce about a fallen comrade)
Holodeck not Needed (The Knights
plot to wreak havoc on Garweeze world with their Starship)
A Question of Loyalty (Can B.A. save
his campaign from an onslaught of nuclear armed players?)
Say Goodnight, Raz!
(Newt finally
gets his revenge!)
KODT #27. Hackburger
Hill
A Few Good Men (Knuckles get the
'Skinny' on some NPC tricks)
Old Familiar places (The Knights
revisit Lyrion's Academy)
A Reason to Celebrate (Dave and
Brian punch Bob's buttons)
A Surprising Situation (Sara's out
on a DATE and lets Dave run her character)
KODT
#28. Hoody Freakin' Hoo!
Complications Continue (Sara has a
new Beau and it's causing problems at the table)
Should've Been There (The boys try
to explain to Sara why Thorina is among the naked dead)
The Do-Gooders (The group discovers
that no "Good Deed" goes unrewarded)
A New Beginning (Weird Pete and
Stevil introduce their new characters to the Black Hands)
City of the Blind
[Retro] (It's a case of 'false
advertising')
KODT #29. Bad Moon Risin'
Working for the Man
[Black
Hands] (Pete & Stevil find themselves as
unwilling henchmen)
The Dirty Little Secret (The boys
confront Sara and demand that she tell her boyfriend that she's a
gamer)
The Deck of Far Too Many Things (The group finds a Deck of Wondrous Things
and all hell breaks loose.)
KODT #30. No Honor
Takin' Care of Business
(Weird Pete
hawks his wares to B.A.)
And One Got Away (Sara bails on the
Knights and joins another group? Huh?)
Dirty Politics (The gang plays Race
for the White House & it's 'politics' as usual)
Clash of the Iron Clads (Bob &
Dave pull out the classic game Battleship)
Simply Irresponsible
[Black Hands]
(Pete
& Stevil continue their efforts to shed themselves of their
henchmen status)
KODT #31. Don't' Fear the Reaper
Pleased to Meat You
[Black Hands] (The Black Hand travel to Pixie Meet)
Angel of Mercy with Dirty Faces (Bob,
Dave and Brian aid to a sickly gnome)
Missin' Out Big Time (Sara misses
out on the destruction of Hagley Town)
A Gamer's Brunch
(Bob confronts Sara
during a friendly game of Battleship)
Only the Lonely
(Brian's Brownie
familiar, Hodgy makes a reappearance)
KODT #32. Tales From Hawg Waller's
Takin' No Flak
[Black
Hands] (Flak Jack Monty is back in town)
Then Came Cody (A new recruit is
trying out Sara's seat)
Takin the Point (Sara finds herself
fighting boredom instead of monsters in the new group she's
joined)
The Night of Living Dangerously-Part One
[Black Hands] (Flak Jack Monty is back in
town)
KODT #33. Wild Wild Hack
The Night of Gaming Dangerously-Part Two
[Black Hands] (There's never a dull moment
at Hawg Waller's)
Murder Most Foul (Cody asks too many questions)
Pressing Engagement (Brian is back on the dating scene)
The Path of the Righteous
[Retro] (Dave play a Paladin? Surely
no good can come of this)
KODT #34. Dice and Men
Jail House Hack (The Black Hands game in the slammer)
Of Dice and men (Sara leaves Troy's
Boys)
Braggin' Rights (Crutch returns to Hawg Wallers)
The Big Surprise (Knights prepare
for Sara's return)
Hell Hath No Fury (Sara returns with
a vengence)
KODT #35. Death Awaits
Wager Me This (Brian matches wits
with a Flat-Footed Ogre)
Coal-lateral (Divine intervention
turns Bob into a lump of coal)
A Horse is a Horse (Dave saddles up
a different kind of beast)
KODT #36. Hackmaster of Puppets
Hammer Time (Brian gains the upper
hand with a major relic)
That's My Wish, and I'm Sticking to it! (Wishes backfire on the Knights)
Wishful Thinking (And the wishes
continue)
Clause for Celebration (The rules
lawyer comes out ahead in wish war)
KODT #37. Fifteen Orcs on a Dead
Dwarf's Chest
Gary, Gary, Quite Contrary ("Mister
Jackson" arrives for hack Tourney Regionals)
Room to Improve
(Sara analyzes
Knights' weaknesses as they head to the Finals)
The Pep Talk
(Nitro
gets his team ready for the Finals)
The Lame Master
(Timmy
Jackson shows up to GM the Knights in Final Round)
Not On My Watch! (Jo-Jo Zeke holds
the Line against Black hands' 'Me-Me-Me' style of play)
Child's Play (The Knights roll over
Timmy to win Finals)
The prize Fighters (The Knights get
their reward)
KODT #38. Hack Rogers
Let them Eat Bread! (Hard Eight goes
code yellow)
Overcoming Disabilities (B.A. "picks" on Bob's disabled
character)
Los Caballeros del Comedor (The Knights go bilingual)
KODT #39. The Game Must Go On
Talkin' Trash (The Knights avenge Sara)
In the Black (Weird Pete Finds a way to turn adversity into cash)
Trading Places (Nitro is forced out
from behind the screen)
Has Anybody Seen My Old Friend, Johnny? (Johnny's back in town)
KODT #40. Hack in the saddle Again
Virtual Calmity (Weird Pete takes
another crack at virtual reality)
The Chosen Few (Weird Pete hand
picks Stevil for a new project)
A hard sale (Carnivorous fairies?)
A Pound of Flesh (Playtesters learn
the finer points of Fairy Meat)
Hack in the Saddle Again (Crutch and
Johnny team up)
KODT #41. Ninety-Nine Gold Doubloons
Back in the Fold (Johnny rolls dice
again)
The lesson plan (B.A. schemes to
keep the Knights in line)
A Place of Their Own (The Knights
take Lord Flataroy's manor)
The Trophy Hunters (Fantasy big game safari?)
Fumble in
the Jungle
(The Knights' big game hunt goes awry)
The GM Wanna-be [Retro]
(Johnny jumps behind the screen)
KODT #42. A Hack in Time Slays Nine
The Kryton Prinicple (Weird Pete
helps B.A. plot revenge on Knights for Flataroy's death)
A Very 'Delegate' Situation (The
Knights remodel, put power ploys in motion)
Return to Fading Realms (Black hands
prepare to enter the Temple of Horrendous Doom)
The Temple of Horrendous Doom
(The Black Hands enter the Temple)
KODT #43. Wasted Days and Wasted
Knights
A Winning Hand (Brian gets
heavy-handed playing Risque)
One for All (The Black hands are
required to work together to survive deadly Temple)
The Power Play (Stevil gains
valuable information)
Soul man
(Stevil's
pixie lich gets down and dirty)
KODT #44. Because I'm the GM
Between a Rock and a Hard Place (Bob
gets into trouble trying to walk through walls)
The Horror in the Wall (Something
grabs Dave's Hackmaster +12)
Pawn takes King (Pete tries to make
a deal with Stevil)
Dead Men Tell No Tales
(The Black hands beat the temple, but
can't tell anybody)
Formula for Disaster (The Knights
turn a racing game into a bloodbath)
KODT #45. Buddy, Can You Spare
a Cure?
This Vacancy (B.A. tries to find a
group for Crutch)
The Interviewl (Crutch meets Patty
Gauzweiler)
The Perp' walk (Crutch meets Patty's
Perpetrators)
Five Points to Ponder
(Patty lays down the law to keep the
group in line)
Command Inspection (Bob pulls a
surprise inspection of the Gnome soldiers)
KODT #46. Hack and Roll All
Nite
Final Deliberation (The Perps decide
whether Crutch satys or goes)
Hack and Roll All Night (The Knights
patronize The Bloodied Fist)
Erik of the Twelve Scars (Bob comes
out on the bad end of challenge)
Relinquishing the Screen
(Pete reluctantly hands GM screen back to
Nitro)
Sprechen Sie Dwarvish? (The Knights
delve into fantasy languages)
KODT #47. Hooked on Psionics
Uninvited Guests (The Knights are
forced undergroud when the Dragon Committee comes calling)
A Gnome in the Dark (The gang
befriends Pewter, the half-gnome living under the manor)
Made You Look (The Knights try to
squirm out from under the gaze of a Greater Medusa)
Hackmaster 101
(Eddie tries to teach Crutch the finer points of
roleplaying)
KODT #48. Apocalypse Drow
Stoned Again (Brian "turns the
tables" as Teflon Billy is turned to stone)
The Stone Menageriel (The gang is
betrayed, face army of Medusa's victims come back to life)
One Ring to Fool Them All (B.A.
finally gets the upper hand)
Got You Under My Spell
[Retro]
(Sara finds out the awful truth behind a
hireling's loyalty)
KODT #49. The Six Million
Hit-Point Man
Til Death Do Us Part (As the
sole-surviving party member, Sara must find a way to raise her
comrades)
My Grubby Little Friend (Dave opts
to have El Ravager reincarnated in order to escape death)
Why Didn't You Say So? (A
Rouge-Priest turns out to be a big fan of the Untouchable Trio)
Heavens to Merga-Troll
(The group encounters a Troll who just
'ain't natural')
KODT
#50. We've
Not Yet Begun To Fight
Behind the Green Door (Bob
rolls Bennie..too many times for his own good)
The Bronze Conch of Aaaaaahhhh... (A
magic artifact and the ticked off Merga-Troll spell doom for the UT+1)
After Hours (B.A.
tells the other GMs about the preceding fracas)
A Legacy in Ruins (Are
the Untouchable Trio dead--for good?)
An Appetite for Adventure [Retro] (B.A.
buys a box of HackerSnacks for the gang...)
The Prize Inside [Retro]
(...and a fabled D20 is inside one of them, which leads to a brouhaha)
School of Hard Knocks [Gary
Jackson Files] (Timmy
sits in on a Hard8 staff game)
Goth to Get Some! [Rest of
the Story]
(Bridget
Keating has enslaved Bob and Dave in Lords of Darkness!)
KODT
#51. One
Ring to Fool Them All
Color Me Blue (The
Boys decide to retire the UT...)
The Color of Money
(...And they sold them on Hackbay!)
A Bid Too Far [Gary Jackson
Files] (Skip
and Gary recount the bidding war for the UT)
A Path Least Traveled (B.A.
makes a new offer to the Boys...a level boost if they go for new characters)
Bring Em Back Undead or Alive
[Rest of the Story] (Sara
goes undercover after Bob and Dave)
KODT #52. It's a
Wonderful Afterlife
Temple of the Unknown Gawd (Bob
becomes a cleric--and worships a past character of his own!)
Dancing With the Devil [Rest of the Story] (Sara
gets into LOD--to B.A. and Brian's shock)
The Thrall is Gone [Rest of the Story] (Bob
and Dave escape from Bridget--The
Boys now plan to rescue Sara!)
KODT
#53. The Spy
That Hacked Me
Managing the Beast(s) [Gary Jackson Files] (Timmy
leaves a message for Gary in the Hacklopedia drafts)
Cantrip Me Up (Dave
tries magic-using...)
One of the Boys
(...And Sara goes for a male character...)
Long-Distance Warrior
(...And Brian tries to be a fighter)
Lay Down the Dice and Cry... [Black Hands]
(Bad
news from Hard8)
The Vampire Slayers [Rest of the Story] (The
Boys turn LOD into Hacknoia LARP--and kick butt!)
KODT
#54. Speak
Easy and Carry a Big Stick
Carry The News
(Weird
Pete and Nitro discuss the fate of Gary and Hard8)
New Approaches (The
New Knights go adventuring for the first time)
Bad to the Gnome [Black Hands] (Weird
Pete introduces Gnomes to Fairy Meat)
KODT
#55. Puttin'
on the Crits
Bad Boys, Bad Boys (Stevil
has a real bad day and tells Newt all about it)
Last Call (The Muncie
Gamers mourn Gary at Hawg Wallers)
We've Become Orphans (The
happenings at Gary's visitation)
The Black Hole of Munz
(The
Knights join the Player Exchange)
KODT
#56. I Dream
of Djinni
Gaming With Strangers in the Dark
[Black Hands] (Nitro
gives the Hands their Exchange assignments)
A Golden Opportunity (The
Knights conspire to capitalize on the Exchange over pizza)
Heart of a Warrior (At
Patty's table, the Blackies collect times-out...and Dave collects something
else)
Defender of the Faith
(Intrigue and frostbite at B.A.'s table)
KODT
#57. The
Scrying Game
Rules of Engagement (Brian
and B.A. in the aftermath of the previous issue)
Straight Arrows (Bob
and Sara at Nitro's table)
The Army Who Came In From the Cold (The
New Knights crash Patty's table with news of the Slacker Coalition!)
Sublime Intervention (The
AICH/SC war is cut off by HMPA--but B.A. proposes a grudge match)
KODT
#58. May All
Your Hits Be Crits
End of the World As We Know It
(Weird
Pete and Nitro discuss goings on at Hard8 post-Gary...)
Bleeding Profusely [Gary Jackson Files]
(...but new executive Tuley has a solution!)
Pulling the Duty [Gary Jackson Files] (Jojo
and Skip prepare for the Muncie Grudge...)
The Disgraced Ones [Black Hands] (...as
do the Blackies)
KODT
#59. Fight
Fire With Fireballs
Nothing Adventured, Nothing Gained
[Gary Jackson Files] (Skip
calls Jojo for last-minute help before the Grudge)
The Mechanic (Skip rules
the Grudge with an iron fist)
Rude Awakening [Black Hands] (The
Blackies are decimated...)
Thinning the Ranks (As
are Slacker's Hackers and the Dorm Troopers and Logan's Heroes)
KODT
#60. Happy
Entrails to You
A Die in the Ointment (The
Doomsday Dice ruin the Knights Boys)
The Doomsday Dice (And
ruin them...)
The Creeping Doom (The
surviving AICH champs [Sara, Crutch and Weird Pete] strategize)
A Question of Honor [Retro] (The
Knights play L5T and run headlong into dishonor)
KODT
#61. Nothing
Adventured, Nothing Gained
Ready, Set, Bet (Sara
and Sheila raise the ante)
The Ground Rules (Skip
sets the stage for the final match)
A Grudge to Bear (The
Doomsday Dice strike again!)
Once, Twice, Three Times the Trouble (The
Grudge team meets up with the Untouchable Trio!)
The Sympathy Ploy [Retro] (The
Knights are confronted by a Morgue Prowler)
KODT
#62. Dice
Station Zero
Dead Man's Bluff
(Clutch teaches Sheila how losing sucks in the climax of the Grudge)
To the Lady Goes the Spoils
(Skip
gives Sara the Untouchable Trio as a trophy!)
Say No More [Retro]
(Dave's character takes a vow of silence)
Pack Ape Surprise [Retro]
(The
Untouchables get more than they bargained for from a new hire)
Cause For Concern
[Retro] (The
Knights think B.A. is quitting Hackmaster!)
KODT
#63.
Garwheeze Wurld is Not Enough
Turn Around is Fair Play (Sara
lays down the law on the Untouchable Trio)
Nudge in the Right Direction [Retro] (Weird
Pete and B.A. talk Cattlepunk)
Invitation to a Gun Fight [Retro] (B.A.
tries Weird Pete's adventure hook idea)
Juan Tin Soldier [Retro]
(The
posse [under Sheriff Bob] is up against Colonel Quantrill!?)
The Big Payoff [Retro] (Crime
doesn't pay, and fighting it pays even less...)
Smack Down, Drag Out
[Retro] (When
B.A.'s away...)
KODT
#64. Along
Came A Dryder
That Ain't Playing [Retro] (Over
at Pizza-a-Go-Go, the Knights talk "old school" gaming)
The Mouth Piece [Retro] (How
Dave became a Knight...and got some personal XP in the bargain!)
Geo-Bashing (Sara clues
the Boys on a new sport she's gotten into...)
All's Well That Mends Well [Retro] (A
case of bad news killing the messenger)
KODT
#65. Miami
Dice
Lesson in Three Parts (Sara
and B.A. have a private chat about the return of the Untouchables as NPCs)
The Home Coming (The
conflict between the NK3 and Sara +3 begins in earnest)
Remedy the Situation (The
Boys conspire over pizza)
Dude, There's Always a Cave [Retro] (The UT+1
are bored and looking for trouble--and B.A. obliges them!)
KODT
#66. One Book
to Burn Them All
The Betrayal at Broken Rock (The
Sara/Boys contest escalates to full scale war)
My Enemy, My Friend
(Another pizza-fueled planning session for the Boys)
Design is Job One [Retro] (This
dungeon is a hole in the ground...)
Players at the Grate [Retro]
(The
Untouchables' gameplan goes down the tubes!)
One-Armed Sven
[Retro]
(A
barbarian NPC steals the Untouchables' thunder)
KODT
#67. Stand By
Your Clan
Some Trouble Going Down (B.A.
and the GMs talk about the Sara/Boys war)
The Winds of War (The
Boys call in reinforcements...)
Showdown at Winklesworth
(...and an epic battle is waged. EVERYONE dies...but it's NOT the end...?)
The Hackmaster Proxy [Retro]
(Bob
must leave town and needs somebody to play Knuckles for him)
Calling In a Favor [Retro] (Wierd
Pete has a deal Bob can't refuse, but should have!)
#68. The
Hacktrix
Phase Three (The NK3
are dead...enter the UT, the Next Generation)
A Rare Gift (B.A. and Weird Pete have a heart to
heart chat about GM-ing.)
Bearer of Bad News (The Return of Justinia--and the
New UT are just chips of the old Hack block...)
Squire Lee [Retro] (Squirrely
shows up at the Knights table to sit in for Bob...and wastes no time getting
into character!)
#69. For Those About to Hack
Smoke and Fears [Retro]
The Squirrely Run continues. And Brian says something that gets the
chimp's goat!
Most Valuable Player!
[Retro] Squirrely's playing well--perhaps too well?
Strange Monkey Senses [Retro]
Does the chimp have ESP? Or is he just playing the Knights for chumps?!
Some Monkey Business Goin' On
[Retro] The aftermath of the Squirrely Run.
#70. I Know What You Role-Played Last Summer
The Wager of Woe (The New UT+1 seek out
their legacy--and find their assets in a sling!)
The Meddlers of Kataan (Sara attempts to get the
boys to try a new game)
Redeem at Your Own Risk
[Black Hands] [Q&A] (Why clipping coupons will NOT save you in Nitro's
campaign.)
It's a Date! [Q&A]
(Sara and Brian...well...I know better than to spoil something like this!)
KODT Online Strip teaser
#71. Four
Angry Men
Requiem For a Gladiator (Continues "Wager of Woe",
the arena fight goes from bad to worse to downright pitiful!)
Here, There and Everywhere (An encounter with a
Monk leads to contraversy about perceptions of distance.)
Metal Rage (The Knights resume miniature play--and
Bob's figure is the subject of scrutiny...)
A Proposal of a Proposal
[Q&A] (The Knights fulfill a fan's wish.)
KODT Online Strip teaser
#72. You Are What You Defeat
Dude,
She Wants Me! (A barmaid comes between the boys, to Sara's dismay)
Let the Seller Beware (Continues from #71,Brian
thinks a technicality will get him off the hook, but
Bob has another card to play... )
Hacked Survivor [Q&A]
(The tribe is speaking...)
Hack-Masquerade (The ghosts of Halloweens Past come
back to haunt the Knights...)
The Costume Maul (...But that doesn't stop the
Knights!)
(Bonus strip! A sample of the online Cattlepunk storyline!)
#73. Crutch Ado About Nothing
Making Brian Pay (Sara lays the moral suasion on
B.A. for Brian and Bob's deal (from last issue).
"Net" Income (...And the Duxtor chase leads to a
traffic port. Bob's relic and the tiny ships
add up to fast money!)
Once Upon a Crime (The Knights play a storytelling
card game...and live to tell the tale!)
The Secrets of Brian's Briefcase
[Q&A] (The story of the ultimate Pandora's Box.)
(Bonus strip! A strip from the "Scream and Screen Again!" online saga!)
#74. Knight of the Living Dead
Takin' Care of Business (Knuck's success as a
businessman is causing conflict among the Knights...)
Ball Room Prancin' (The Knights' big soiree has
attracted a crasher...!)
Three Armed Bandit [Retro]
(A fight with Paladins leads to a bizarre "arms race" between Bob and Dave.)
Fatigue Factor [Black Hands]
(A magical trap spawns a combat round for the record books!)
Book Learning [Fan Spun]
(First "Fan Spun" KODT strip! The Knights really get into the Garwheeze
wildlife!)
#75.
Anemone Mine
Say Uncle (The Knights are too flat-footed to fight?!)
Sick Call (Bob needs some "creative medicine" to
get out of a work shift)
Change of Venue (The defeated Knights must face a
reckoning--in Fangaerie!)
The Loan Arrangers [Black
Hands] (Newt's character needs cash. Stevil and Weird Pete become...bankers?!)
The Victory Dance (Spirits get a little high on a
raid)
Robo-Hackers [Fan Spun]
(The Knights get technical...and too technical for B.A.)
#77.
HackForce
Little Details KODT
[Q&A] (Jo Jo pays attention to details to keep the
Dragon Lady at bay)
One Shop Drops (B.A., Sara and Brian find out that
Bob has been fired)
The Other Shoe Falls (Bob's been thrown out but
B.A. doesn't think he's landed on his feet)
Point Mongering [Black Hands]
(Newt doesn't know when to keep his mouth shut)
Child's Play (Bob babysits his niece and nephew but
doesn't know how to play nice)
Sauron Calls (Heidi calls on the Hard 8 board for
some Hack work)
War and Pizza (Brian shows off his cultured palate)
#80. Nice Knight for a
Hangin
Old Debts
(Crutch is on the straight and narrow)
The Bargaining Chip (Brian plans on using Sara to
get the Knights out of their problem)
Mob Justice (So much for a fair trial)
Full House (Bob's Dad makes his first appearance)
The Death Wish [Black
Hands] (Newt has decided it is time to die and maybe take his creditors
with him)
BOT #1 Bonus
Material
Dave's First Game [Retro KoDT]
(Shows Dave's very first exposure to role-playing)
BOT #2 Bonus Material
Carvin' Marvin [Retro KoDT]
(Dave gets a 'big ass' sword with a very bad attitude)
BOT #3 Bonus Material
The Snack Run [Retro KoDT]
(The group has the munchies and the 'new guy' has to make the snack run)
The Guns of August [Retro
KoDT] (Dave learns of the 'Guns of August Society')
Turn 54 [Retro KoDT] (Weird
Pete and Brian resolve another turn of their on-going session of The Great War)
BOT #4 Bonus Material
De-Meritorious Conduct [Retro
KoDT] (Weird Pete is GMing for the Knights. Bob wants to leave his 'calling
card')
Let Dead Dwarves Lie [Retro
KoDT] (Bob's dwarf dies and Brian refuses to allow B.A. to have him
raised)
Takin' Out Bobarello [Retro
KoDT] (Sequel to "Let the GM be a Lady Tonight")
BOT #5 Bonus Material
Troll Story [Retro KoDT]
(Bag Raiders 1: The party runs into an army of trolls. This strip takes place
just after Barringer's Rebellion)
Hazardous Waste [Retro KoDT]
(Bag Raiders 2: The group decides to dispose of their 'troll meat' in
Barringer's Bag)
Privacy Required [Retro KoDT]
(Bob buys a Player Advantage Personal Privacy Shield)
BOT #6 Bonus Material
Bag War Four [Retro KoDT]
(Bag Raiders 3: The Treaty is broken and the group finds itself at war with
Barringer once again.)
The Game Audit [Retro KoDT]
(Bag Raiders 4: Suspecting foul play, the group asks for an 'audit' of
B.A.'s campaign notes)
The Jackson Document [Retro
KoDT] (Bag Raiders 5: Brian gets his hands on the legendary J-Doc)
Dead Man's Bluff [Retro KoDT]
(It's a game of bluff and Bob calls)
Bloodlines [Retro KoDT]
(Is Teflon Billy human or a dwarf? Herein lies the answer)
BOT #7 Bonus Material
Best Played Plans... [Retro
KoDT] Bag Raiders 6: The Knights decide to take the war to Barringer.
...Of Dice and Men [Retro
KoDT] Bag Raiders 7: It's the roll of Bob's career and he pulls out the "Cursed
Sisters"
The Dark Knight Returns [Retro
KoDT] The Sequel to 'A Time for Heroes'
BOT #8 Bonus Material
The Share Giver [Retro KoDT]
(Bag Raiders 8: Brian and Sara have a clash over NPCs while wandering through
Bagworld.)
Dark Side of the Bag [Retro
KoDT] (Bag Raiders 9: The epic conclusion to Bagwar 4 and the entire
Barringer saga!)
BOT #9 Bonus Material
(All reprinted from Avelon)
Five Shall be Called (Thrain is looking for five
chosen ones)
One Shall be Chosen (The Crown of Thrain is the
prize and the winner is...?)
You are What you Drink (Dave gets his bravery from
a bottle)
The Legend of Heirs (Knuckle's stay in Highland
Henge produces an unexpected little result)
Raining Babies (The Knights bid welcome to Brian &
Alissa Jelke's new baby Veronica)
BOT #10 Bonus Material
(All reprinted from Travelers)
The DeathMaster [Retro KoDT]
(Time is not on their side)
It's A Gusher (Brian's Grace Under Pressure is
better than his Complex Geometric Estimation)
Catching Lightning (Three Knights and a rod of
lightning, good thing Sara was along)
Final Daze (Dave gets to GM but nobody is home)
Fire Sale (The boys decide to try a new way of
haggling)
If A Tree Falls (The Knights go for a walk in the
woods)
Originally ran in Shadis Magazine
(March 1990 to november 1995)
PayBack (Bob owes B.A. money)
Quite a Character (Dave brings a
special character to the table)
I am the DM!!! (B.A. lays down the
laws)
Collateral Damage (Brian's fireball
hits Dave)
Players' Union (The players unite)
Hack-n-Whine (The players throw a
fit)
Divine Limitations (Luvia falls
short)
Dangerous Characters (There's
trouble between the knights)
Memories of the Fallen (Memories
aren't all they' re cracked up to be)
Pink Frosting (Player Advantage
Codes come in handy)
Dice Trouble (Someone touches Bob's
dice)
On Borrowed Time (Dave lets the guys
play El Ravager)
A New Girl in Town (Sara joins the
Knights)
Spelljacked (The guys play cards)
Real Gaming (B.A. tries some
disastrous home-brewed rules)
Thor-Dude (The guys taunt Thor)
I Wanna Roll Some Dice (B.A. tries
to talk the guys into diceless gaming)
Scream of Kuchooloor (The Knights
take on creeping horror)
The Power of the GM (B.A. tries to use a computerized Game
master program)
The Face Off: Part One (Weird Pete guest GMs, he and sara face
off)
The Face off: Part Two (Sara refuses to back down to pete)
Vote of No-Confidence (Bob deposes B.A. as GM)
Happy Anniversary (B.A. celebrates by rerunning his first
adventure)
Originally ran in Dragon
(Feb 1996 to Jan
1997)
Princess Kristina--Ribbit! (The Knights meet a girl in Frog's
clothing)
Buckets of Dice
(B.A. tries aversion therapy to cure
the guys of their dice obsession)
Brian's Folly (Brian lays out Player Porposition
151)
The Quality of Mercy (An old man
and Knobby Foot Fall victim to the Knights' version of mercy)
Relentless (The guys are bent on robbing a bank
in Cattlepunk)
Puppet Hell (Brian uses a puppet to role-play
Hodgy, his familiar)
Great Reward? (The Knights fall into a trap as
they prepare to be honored)
Nuclear Peace (The
guys playtest Johnny's new game)
The Slap Heard 'Round the World (Nitro's famous slap of Gary Jackson
becomes a topic of discussion)
Random Encounters (The gang racks up an unusual body count)
GM in the House
(Bob sGMs, bases dungeon on his house)
The 'Zine (B.A.
wants to start a gaming magazaine)
The Gary Jackson Files--Garycon 25 (Gary's on the spot at Garycon 25)
The Gary Jackson Files--Nitro's on the Lam (The Antignano Brothers are after Nitro)
The Gary Jackson Files--Emergency meeting
(Edmund Finley sells Gary on Abe, Babes
and Rollerblades)
The Gary Jackson Files--G.J. Pulls out the
Big One (Gary plots to pull
Hard 8 out of disaster)
The Lost Episodes (Rare KODT strips from various places)
Tales From the Vault Volume II
Originally ran in Dragon (July 97 to Dec
98)
Let the Dead Rest in (one) Piece (Knuckles dies and Bob finds it difficult
to accept)
To Arms! To Arms! (Bob and Dave lose limbs in nasty trap)
The Wine Test
(Brian and Ol' Rut Gut battle it out in wine-tasting contest)
Out of Alignment (Alignment violations end in bloodshed)
Random Dungeons
(The Knights don't take a dead end at face value)
The Temple of Kazaar-Freem (A run-in with the Gawd of Peace and
Tranquility ends in monkey buisness)
Half Heroes
(The gang makes up characters for Heroes and Zeroes)
I am the STRONGEST (The guys fight over who is the toughest)
A Character with No Name (Dave rolls up a new character and
refuses to give him a name)
The New(t) Guy
(Newt Forager sits in with the Knights)
Most Wanted (The
gang competes to have the biggest reward on their heads in
Cattlepunk)
Dunn Reports and Dragons (The Knights meet a dragon with a wicked
portfolio)
Henchmen Woes
(The Knights get fed up with a henchman)
How Much?
(El Ravager becomes a gnome)
The Most Dangerous (small) Game (Bob runs into one tough squirrel)
Small Town Charm (The Knights find a nice little town to
settle down in)
Desparia
(Dave GMs, leads Knights down bizarre path)
The Rose of Blightdale (Sara gets a special rose)
Originally ran in Rifters (Jan 98 o
Dec 98)
No More Nukes!
(The group play Grunge Warriors)
Boxed In
(Bob GMs, harasses the group with a shoe box)
Papers Please
(The guys have trouble getting past some wily guards)
Adventure in a Bag (Mysterious
portal results in guys wearing bags on their heads)
Sweeping Humiliation (Bob
gets on the wrong side of some tough chimney sweeps)
Looking Out for Number One (Bob, Dave, Sara look for revenge after
Brian leaves them holding the bag)
Run and Fight Another Day (Bob is the only survivor of a dragon
attack)
Various KODT panels (A selection of promotional strips)
No Act of Kindness Goes Unpunished (Sara
and Brian learn that sometimes kindness doesn't pay)
Get Well
(The Knights wish a hospitalized Kenzer employee a speedy
recovery)
Selected Panels
(KODT odds and ends)
Tales From the Vault Volume III
Originally ran in Dragon
magazine(Jan 1999 to March 2000)
Bar Room Blitz (The Knights get in a little altercation)
Clearance Sale
(Brian holds a player character auction)
Word Perfect
(B.A. turns the tables on rules' lawyering)
A Really Big Belt (A kobold wuss slaps Dave)
Royal Ripoff
(The group steals the goblets right from under a king's nose)
Scary Monsters
(The Knights are in danger from Festering Reaver, and each other)
Fiery Negotiations (Brian's haggling skills are too hot to
handle)
On the Way to Castle Lonely (The guys destroy Sara, The GMs,
adventure)
Template for Disaster (Dave does a little fine tuning of a
spaceship)
Caveat Emptor (Let the Buyer Beware) (Bob shops for a healing potion)
Herd Instinct
(The Knights find new uses for farm animals)
Law of Survival
(Brian pulls oout all the stops to beat B.A.)
Door of Opportunity (The gang must choose which door to go
through)
Blam! Blam! Blam! (The guy play Crime Nation the RPG)
Rule Stomp Rumble (Bob objects to Brian's rules' lawyering)
Originally ran in Rifters
(April 1999 to
April 2000)
Silent Partner
(Brian takes desperate measures to protect his secret deal)
The Gates of Valhalla (Knuckles can't resist the solid gold
gates of Odin's home plane)
Maid to Order
(Brian's tinkering with robots has hilarious results)
A Turnip Events
(Bob's character is taken out by a turnip)
The Big Stick Policy (Brian gets heavy-handed playing Risque)
Hackmaster of EverKnight
A Heated Situation
(#1) (A Gelatinous Cube spells doom for Bob)
Firest Taste of
Magic
(#2) (Dave gets his 'first taste' of magic and
freaks)
An Ounce of
Prevention
(#3) (There's a bad moon risin' and the
Knights are having a 'howling' good time)
Pound of Cure
(#4) (The Knights come up with the bright idea
-- willingly get bit by a werewolf)
Recipe for Disaster
(#4) (Bob's a Were-Dwolf (a dwarven were-wolf)
and a new hunger stirs in him)
The Travelers
The DeathMaster
(#4)
[Retro] (A mule, a wish spell, and
some age penalties)
It's a Gusher
(#5) (Brian's 'rapid approximation of room
geometry' literally backfires)
Catching Lightning
(#6) (The group attempts to steal Zeus'
thunder...er, lightning)
Avelon
Five Shall be Called (#9)
(It must be prophesy)
One Shall be Chosen
(#10) (A Crown of Power-- who shall claim it?)
You Are What You Drink
(#11) (Sara does a little sleight of hand to
bolster Dave's confidence)