
| APPLE CORE: Let's pretend to leave
peacefully. Then we come back to settle the score. AZTEC SURPRISE: Magic users, throw some tactical spells on the situation. BATHROOM BREAK: Someone do something to get the GM away from the table so we can sneak a look at his notes! BLACK FRISBEE: I'm blind and about to throw a projectile. Take cover! BLACK GUARD: Steal the GM's dice after the game and bring them down to Weird Pete's for testing. (Often used when the GM starts rolling in excess of five crits a session.) BLACK JELLY BEAN: We need a distraction. Flip the table and commencebrawling. BLUE DIAMOND WRAP: Let's ditch the new player and resume the game later. BORROW AN ERASER: The GM is screwin' us on experience points. Let's trash this adventure. BRING ME YOUR BEST WINE: Let's start a brawl in the tavern! BUTTERMILK 5: On my command we waste this monster/NPC by attacking simultaneously. CATCH COLD: Agree to an NPC's demands in order to gain the advantage and backstab him later. CHERRY DELIGHT: I'll douse this guy in oil. Somebody else set him ablaze. CHILI BURRITO: I'm gonna toss a fireball down the next hallway so hang back. CHILI CHEESE BURRITO: Push that worthless NPC into the hallway, too. CHOSEN ONE: Potential fireball backlash alert! Outta the way! You've been forewarned. DAMAGED GOODS: We're taking too much damage. Run away. DISK SPACE: I'm running a statistical analysis on our tactical options on my laptop. Stall the GM until I get the results. FINGERNAIL: Kill all available NPCs for the XP. FORTY-TWO: We're about to learn the meaning of life, in other words we're dealing with a Killer GM! Watch your ass! GREEN BELL: Distract the enemy so that the thief can backstab him. HAIRCUT: A warning to the rest of the party by one of the party who has entered a room ahead of the rest that they need to duck when they come into the room, or risk losing a few inches of height. IS THAT ALL HE'S GOT?: I'm almost out of hit points! Somebody toss me some healing juice. I SEE YOUR POINT: That counter offer was unacceptable. Attack! I THINK I NEED A BIGGER BOX: I wanna catch this guy. He'll make a fine henchman. I'M FEELING MUCH BETTER TODAY: My character's alignment has been changed (typically to CE), or my character has been possessed, or my character is really a doppelganger. A warning to other players that you are no longer in control of your character. JET LI: Go ballistic, nutso. Kill everything. KIND HEARTED FOOL: It just got personal. Let's string the GM up by his ankles and duct tape his mouth shut. KUDOS ON THE ADVENTURE (GM'S NAME): Hey guys, I think I've found a way to BUST this adventure. I'll leave a message in the restroom explaining the details. LET'S BE NICE TO HIM: This guy has information we need. Torch to the groin. MAGIC MAN: At the city gate, let the Bard do the talking. MORE LIGHT: Use torture in the interrogation. MORE SODA ANYONE?: Is it just me, or is the GM up to something? NON-DAIRY CREAMER: Check all livestock in the area for magical powers. PAPER CUP: We've got the GM where we want him, but not for long! Keep the heat on him. PARLEY...: Stall till we can get healed, gain an advantage, etc. PASS THE POTATO CHIPS: Let the NPCs go in to deal with these monsters/NPCs and wear them down. Then we'll go in to mop up and gather the spoils. PIG IN A BLANKET: Cover the spellcaster so he has time to finish the incantation and cast a spell. PINK FROSTING: Make an excuse to leave the table. We need to huddle. POSTAL SERVICE: The GM seems mad. Maybe if we go easy on him, we'll get loads of treasure/XPs/etc. PRICKLY HEAT: Get the oil flasks out and be ready to light and throw 'em. PULL MY FINGER: Thief! Do your thing. We'll cover you. PURPLE CAT: Help me steal that magic item and kill the owner. RED SUNSET (NUMBER): Scatter to the four winds! We'll meet back in the number of days indicated at our base-of-operations. REMEDIAL TRAINING: This player-character is annoying as hell. Let's waste him to teach this player a lesson. SCHOOL'S OUT: Just agree to anything this guy says. As soon as he's finished talking we kill him. SNAPPLE WHIP: Somebody block the door so the GM can't get away. Then we GO for him. SPAZ THE DUCK: Accidentally knock over the GM screen so we can verify those dice results. SPICY SALSA: I'm wasting the next NPC that mouths off to me...uh, be ready to back me up. SWANKY PAD: Let's torch this place. SOUP'S ON: Used by a player whose character is separated from the party and isn't allowed to convey any information. This phrase warns the group of impending danger. STONE COLD: Argue amongst ourselves in order to stall the GM from making a call or taking further action against the group. TAKE THE JUNKER FOR A RIDE: Time to ditch the GM's adventure plan and have some fun! TAKING OUT THE TRASH: A form of gamer-style justice reserved for those who have brought harm or dishonor to a group or one of its members. TALK TO ME: I'm THIS close to making next level. We need to stir up some experience points. TIGER TIGER BURNING BRIGHT: Cast a fireball--NOW! Screw the backlash. We need to take this badboy out. THROW RUG: A warning to the rest of the party by one of the party who has entered a room ahead of the rest that there is a pit trap in the room. THROW TINDER ON THE FIRE: Get ready to throw the hirelings for cannon fodder. TWISTED TOPPING: Order and hide a pizza from the GM. ______________________________ ALL-MADDEN TEAM:
We'll camouflage ourselves with dirt and grime and hide among the
livestock/beggars.
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