APPLE CORE: Let's pretend to leave peacefully.  Then we come back to settle the score.

AZTEC SURPRISE: Magic users, throw some tactical spells on the situation.

BATHROOM BREAK: Someone do something to get the GM away from the table so we can sneak a look at his notes!

BLACK FRISBEE: I'm blind and about to throw a projectile.  Take cover!

BLACK GUARD: Steal the GM's dice after the game and bring them down to Weird Pete's for testing.  (Often used when the GM starts rolling in excess of five crits a session.)

BLACK JELLY BEAN: We need a distraction. Flip the table and commencebrawling.

BLUE DIAMOND WRAP: Let's ditch the new player and resume the game later.

BORROW AN ERASER: The GM is screwin' us on experience points. Let's trash this adventure.

BRING ME YOUR BEST WINE: Let's start a brawl in the tavern!

BUTTERMILK 5: On my command we waste this monster/NPC by attacking simultaneously.

CATCH COLD: Agree to an NPC's demands in order to gain the advantage and
backstab him later.

CHERRY DELIGHT: I'll douse this guy in oil.  Somebody else set him
ablaze.

CHILI BURRITO: I'm gonna toss a fireball down the next hallway so hang
back.

CHILI CHEESE BURRITO: Push that worthless NPC into the hallway, too.

CHOSEN ONE: Potential fireball backlash alert! Outta the way!  You've been forewarned.

DAMAGED GOODS: We're taking too much damage.  Run away.

DISK SPACE: I'm running a statistical analysis on our tactical options on my laptop. Stall the GM until I get the results.

FINGERNAIL: Kill all available NPCs for the XP.

FORTY-TWO: We're about to learn the meaning of life, in other words we're dealing with a Killer GM!  Watch your ass!

GREEN BELL: Distract the enemy so that the thief can backstab him.

HAIRCUT: A warning to the rest of the party by one of the party who has entered a room ahead of the rest that they need to duck when they come into the room, or risk losing a few inches of height.

IS THAT ALL HE'S GOT?: I'm almost out of hit points!  Somebody toss me some healing juice.

I SEE YOUR POINT: That counter offer was unacceptable.  Attack!

I THINK I NEED A BIGGER BOX: I wanna catch this guy.  He'll make a fine henchman.

I'M FEELING MUCH BETTER TODAY: My character's alignment has been changed
(typically to CE), or my character has been possessed, or my character is really a doppelganger.  A warning to other players that you are no longer in control of your character.

JET LI: Go ballistic, nutso.  Kill everything.

KIND HEARTED FOOL: It just got personal.  Let's string the GM up by his ankles and duct tape his mouth shut.

KUDOS ON THE ADVENTURE (GM'S NAME): Hey guys, I think I've found a way
to BUST this adventure.  I'll leave a message in the restroom explaining the details.

LET'S BE NICE TO HIM: This guy has information we need.  Torch to the groin.

MAGIC MAN: At the city gate, let the Bard do the talking.

MORE LIGHT: Use torture in the interrogation.

MORE SODA ANYONE?: Is it just me, or is the GM up to something?

NON-DAIRY CREAMER: Check all livestock in the area for magical powers.

PAPER CUP: We've got the GM where we want him, but not for long!  Keep
the heat on him.

PARLEY...: Stall till we can get healed, gain an advantage, etc.

PASS THE POTATO CHIPS: Let the NPCs go in to deal with these monsters/NPCs and wear them down.  Then we'll go in to mop up and gather the spoils.

PIG IN A BLANKET: Cover the spellcaster so he has time to finish the
incantation and cast a spell.

PINK FROSTING: Make an excuse to leave the table.  We need to huddle.

POSTAL SERVICE: The GM seems mad.  Maybe if we go easy on him, we'll get
loads of treasure/XPs/etc.

PRICKLY HEAT: Get the oil flasks out and be ready to light and throw 'em.

PULL MY FINGER: Thief! Do your thing.  We'll cover you.

PURPLE CAT: Help me steal that magic item and kill the owner.

RED SUNSET (NUMBER): Scatter to the four winds!  We'll meet back in the
number of days indicated at our base-of-operations.

REMEDIAL TRAINING: This player-character is annoying as hell.  Let's
waste him to teach this player a lesson.

SCHOOL'S OUT: Just agree to anything this guy says.  As soon as he's
finished talking we kill him.

SNAPPLE WHIP: Somebody block the door so the GM can't get away.  Then we
GO for him.

SPAZ THE DUCK: Accidentally knock over the GM screen so we can verify
those dice results.

SPICY SALSA: I'm wasting the next NPC that mouths off to me...uh, be ready to back me up.

SWANKY PAD: Let's torch this place.

SOUP'S ON: Used by a player whose character is separated from the party and isn't allowed to convey any information.  This phrase warns the group of impending danger.

STONE COLD: Argue amongst ourselves in order to stall the GM from making
a call or taking further action against the group.

TAKE THE JUNKER FOR A RIDE: Time to ditch the GM's adventure plan and
have some fun!

TAKING OUT THE TRASH: A form of gamer-style justice reserved for those who have brought harm or dishonor to a group or one of its members.

TALK TO ME: I'm THIS close to making next level.  We need to stir up some experience points.

TIGER TIGER BURNING BRIGHT: Cast a fireball--NOW!  Screw the backlash.
We need to take this badboy out.

THROW RUG: A warning to the rest of the party by one of the party who has entered a room ahead of the rest that there is a pit trap in the room.

THROW TINDER ON THE FIRE: Get ready to throw the hirelings for cannon fodder.

TWISTED TOPPING: Order and hide a pizza from the GM.

______________________________
THE FOLLOWING P.A.C. HAVE BEEN MADE BY
Stephen "FPilot" Bierce

ALL-MADDEN TEAM: We'll camouflage ourselves with dirt and grime and hide among the livestock/beggars.

...AND A BOX OF HO-HO'S: We're going to drive the GM crazy by playing his adventure over-the-top--and then go Hack-berzerk when he lets his guard down.

ANYBODY ELSE WANT MORE ICE FOR THEIR DRINKS?: We'll totally ignore the next non-combat NPC the GM throws at us.

ANYBODY GOT A NOTEPAD?: My dice rolls are getting sorry. I think I'll let you guys do the attacking and I'll watch your back for you.

BASKIN-ROBBINS: The GM is laying the FLAVOR on thick. Pay attention to the details or he'll wreck us with them.

BIG BOLD PAISLEY SHAWL: I don't care if you're "choking" on your dice rolls! Keep on throwing! We can win this fight yet!

BUCKET GOES DOWN THE WELL: Retreat from that opponent going my direction. He's p.o.'ed enough to follow you and when you get to me we'll turn on him and hack his shorts off!

A BURGER AND A ROOT BEER: We need some R&R before we go any further in this quest. Find our PCs a tavern to get drunk in and "we'll" meet there.

CARTRIDGE OF BLUE-BLACK INK: Somebody's violating his/her alignment!

COUPE DEVILLE HOOD ORNAMENT: This opponent can't kill you or even hurt you bad. Take his attacks head-on, move in to melee and HACK!

FIRE AND STONES: This opponent's only strength is his weapon. Smash it and he'll be at your mercy.

FLYING WALLENDA: The GM is "winging it"/"working without a net". We can challenge him on a rule and get something good out of it.

FREE MAPS AT THE LIVERY STABLE: I know this module the GM is working from. Follow my lead and we can hack through it with a minimum of effort and a maximum of XP and booty.

FULL COURSE YELLOW: Pretend to charge, and then stop abruptly at a safe distance from the enemy and force them to come to us.

GOLF CLUBS: We'll play along with the GM...until we hit the treasure room of this dungeon.
 
THE GOODNESS OF OUR HEARTS: We're going to the aid of that NPC not because of the threat's XP value, but because the NPC has mondo cash on hand so he can pay us a fine reward for saving his bacon.
 
HOW DO YOU SPELL "RELIEF"?: Somebody do something about that fire-breathing beast!

JELLYBABIES: The PCs pretend to squabble in order to make an NPC choose one side or the other.

LEMON CURRY: I think we're going to be short-changed on treasure in this dungeon. And somebody is going topay...

LINE UP A MOSCONI SHOT: Attack this opponent indirectly. Either bounce a spell off the terrain or cause a wall or pillar or chandelier to fall on him.

MARK TRAIL: We'll turn the tables on our pursuers by entering the woods, then calling out some wild animal with a nature spell to attack them or otherwise occupy their attentions.

REPRESENTATIVE FROM THE NIGERIAN GOVT: They aren't soldiers, they're bandits in soldiers' uniforms. Don't trust them further than you can hack them.

SPEAKING IN FURBISH: Cast an illusion spell on these enemies--something nasty-looking to make them miss their morale roll!

STRANGE BUT NOT A STRANGER: Oooh, this NPC is probably a legendary character in hiding.

TALIBAN TRAVEL GUIDE: Destroy all the landmarks on the road to confuse wayfaring folk--then rob them!

TRIPLE WORD SCORE: See if you can max out that spell, mage.

VEGGIE TOPPING FOR THE PIZZA: Fell a tree for a battering ram.