
By Larry Granato
Do you have what it takes to be a HackMaster Supreme? Take the KODT Challenge! Just choose one answer for each of the twenty questions below relating to your favorite fantasy role-playing
game and write them on a paper.
1. For your favorite fantasy RPG, you own:
(A) Some of the rule books
(B) Most of the rule books and supplements
(C) Almost all of the rulebooks, supplements, magazines, newsletters, flyers, catalogs, brochures,
freebies, gamemaster screens, character sheets, etc.
2. The dice you have:
(A) A few complete sets or parts thereof
(B) A bag of dice of many colors.
(C) A big chest with every type of die imaginable.
3. If you're on a hot streak rolling, and then someone touches your "lucky" dice, you:
(A) Grumble.
(B) Demand a reroll of any adverse result.
(C) Punch him out.
4. Your character has:
(A) A few magic items.
(B) Magic items for most any occasion.
(C) Enough magic for ten lifetimes, but not that you'd think about getting rid of any of it.
5. Upon beginning a typical encounter, you:
(A) Attempt to parley.
(B) Fall back into the shadows and size up the opposition.
(C) Charge.
6. A shadowy, unknown figure approaches the party. You:
(A) Call out a greeting
(B) Barrage with missile weapons, see if it dies, if not run away.
(C) Charge.
7. An unarmed person approaches the party, making gestures of peace. You:
(A) Put up your weapons and speak with him.
(B) Capture him, tic him up, and interrogate him at sword point to see what he's really up to.
(C) Charge, since he's probably got a hidden weapon or some trick up his sleeve.
8. Ile entire city guard turns out to arrest the party for an alleged infraction of the law. You:
(A) Run away.
(B) Try to explain it was all a mistake.
(C) So what's your point? Bring 'em on.
9. NPC bystanders are injured during combat between the party and monsters. After the battle, you:
(A) Heal their wounds.
(B) Tell 'em to scram, since they're probably trying to steal the treasure.
(C) Leave no witnesses.
10. An NPC follower dies during an adventure. You:
(A) Bring the remains home to his kin.
(B) Strip the body and abandon it..
(C) Use the corpse as a battering ram and shield against missiles.
11. The PC's favorite tag lines are:
(A) "How can we help?", "Tell me your story" and "Welcome, friend"
(B) "Cash up front", "Which way to the dungeon?" and "Out of my way,peasant"
(C) "Do you feel lucky, punk?", "Die, you gravy-sucking pig.!" and "I waste him with my crossbow!"
12. Your PC and an NPC bump into each other in a crowd. You:
(A) Say you're sorry.
(B) Demand an apology.
(C) Pursue the NPC and kill him; he's probably a pickpocket.
13. Upon entering a new town, you:
(A) Look for rumors.
(B) Go to the market to search for sages ormagic.
(C) Head for the nearest tavern and spend the next two hours playing out bar brawls.
14. Enemies get the drop on you and take some of your stuff. You:
(A) Let it go.
(B) Post a reward for the return of the items.
(C) Spend the next four gaming sessions trying to track them down and get revenge.
15. An NPC follower starts giving you sonic lip, disobeys orders, or chickens out. You:
(A) Try to reason with him and raise his morale.
(B) Tell him he's fired and kick his sorry ass out the door.
(C) Thrash him senseless and display his bruised and bloody body as encouragement for the rest.
16. You enter a dragon's lair:
(A) If the dragon is home, sneak out as quietly as possible.
(B) See if the dragon's asleep, if not, grab some treasure and run like hell.
(C) Claim the dragon's treasure for your own and taunt him to do something about it.
17. During a normal evening after setting up camp, you:
(A) Post guards in watches.
(B) Set up an ambush.
(C) Loudly call for monsters.
18. After defeating your enemies, you:
(A) Give them a decent burial.
(B) Loot the bodies and set up a monument to your victory.
(C) Do a victory dance and desecrate the corpses.
19. Your characters' relationship with their deities:
(A) Pious and respectful.
(B) Better get some divine interventions after all that treasure we've donated.
(C) Odin? We can take him.
20. Your Gaming Philosophy:
(A) Socializing, playing different roles, and fantasy immersion
(B) Exciting adventure, daring deeds, and character growth
(C) It's all about killing things and getting treasure
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For every (A) answer score 1 point, for (B) score 2 points, and score 3 points for each (C) answer.
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| SCORE | TITLE | COMMENTS |
| 20 - 29 | Hacknovice |
You're either a beginner or a remarkably restrained role-player. |
| 30 - 37 | HackMaster Lite | You are known to think before engaging in combat. |
| 38 - 48 | Hackmaster dujour | You are well-versed in hacking your way to glory. |
| 49 - 54 | Hackmaster Prime | Your characters excel at dealing out mayhem and are not popular with NPCs for reasons you don't understand but really don't care about. |
| 55 - 60 | Hackmaster Supreme | You are feared and loathed by Gamemasters everywhere. |